Borislav Stanimirov

Borislav Stanimirov

C++ Programmer, Software Architect


19+ years of professional experience with C++. Significant experience with software architecture and design, graphical programming and GPGPU, low level programming, concurrent and multi-threaded programming, algorithms, major platforms, compilers, version control systems, build systems, and IDEs.

Work Experience

Staff Software Engineer at ViewRay

Feb, 2019 – present

Architecture, software design, and implementation of a client-server application which is used by medical personnel with ViewRay's cancer treatment installation. UI Backend. Service architecture.

Software Engineer at Schonfeld

Oct, 2018 – Feb, 2019 (4 Months)

Worked on integration of CMake and Conan in the build pipeline of Schonfeld's high-frequency trading software.

Senior Software Engineer at EGT

Jun, 2018 – Oct, 2018 (4 months)

Worked on a proprietary slot-machine software engine. Graphics, sound, stability, performance.

Senior Software Engineer at Chobolabs

May, 2015 – Jun, 2018 (3 years)

Design and implementation of rendering system and many other engine systems for Mayhem. Optimizations. Transition to CMake. Support for browser targets with Emscripten. Internal software development. Several open-source libraries at Planning.


Jul, 2014 – May, 2015 (10 months)

Some work on open source projects. Worked on Ruby lessons for beginners (incomplete). Vacation.

Lead Game Developer at Epic Devs

Mar, 2013 – Jun, 2014 (1 year 3 months)

Software architecture and design for Epic Pirate Story II. Management of tasks within the team. Planning. RnD. Training. Internal software development.

Lead Game Developer at Gameloft Bulgaria

Mar, 2012 – Mar, 2013 (11 months)

Project evolution for Fantasy Town, Gangstar 3 Rio, and minor work in other projects. Management of tasks within the team. Planning. RnD. Training. Support.

Senior Software Developer at Abalta Technologies

Oct, 2011 – Feb, 2012 (4 months)

Research and development for the newest project of the company: a GPS tracker and GIS on a Windows CE device.


Jan, 2010 – Oct, 2011 (1 year, 9 months)

Work on a commercial game as a personal project which didn't come to a release. Worked on DynaMix and other personal open source projects. Vacation.

Senior Software Engineer at Masthead Studios

Jan, 2006 – Jan, 2010 (4 years)

Worked on Earthrise MMORPG and its proprietary engine. Management of tasks within the team. Planning. Core design. Rendering engine design and implementation: Terrain, Water, Sky, General rendering pipeline. Design and various implementation in the editors. Network design. Database design and implementation. Build-system design and implementation. Game-design-related coding.

Freelance Programmer

Mar, 2004 – Jan, 2006 (1 year, 9 months)

Various small projects: games, desktop applications

Programmer at Interconsult Bulgaria

Sep, 2002 – Mar, 2004 (1 year, 6 months)

Worked on Caddie. Tasks in the GUI and the rendering system. Maintaining and migrating legacy code.


No university education
1997-2002: Sofia Gymnasium of Mathematics


Significant Experience With

Technologies Multi-threaded, multi-process, client-server, low level, architecture, API design
Programming languages C++, C, Ruby, lua, Mathematica, and others
Frameworks and libraries boost, OpenGL, OpenCL, DirectX <10, and others
Dev tools CMake, git, sanitizers, static analyzers, profilers, package managers, and more
Platforms Windows, Linux, macOS, Android, iOS, Browser


Bulgarian – native
English – excellent
German – good
Russian – good